Serious sam 2 reboot11/26/2022 Beneath the sands of the earliest known human civilization, traces of another, even more ancientbut technologically advancedcivilization are uncovered. Īt the dawn of the 21st Century, mankind makes a startling discovery. SID MEIER S-RAILROAD TYCOON II-PLATINUM.SID MEIER S-PIRATES-ERAS AND POINTS OF CALL.SID MEIER S-CIVILIZATION IV-POSTER BACK.SID MEIER S-CIVILIZATION III-PLAY THE WORLD.SID MEIER S-CIVILIZATION III-GOLD EDITION.SID MEIER S-ALPHA CENTAURI-ALIEN CROSSFIRE.Oculus had all the makings of a great Rift successor in the Quest, but it chose to hand the reigns to Lenovo while it worked on building the Quest. And I’m having a really hard time understanding why. Instead of building on the innovative choices it made the first time around, Oculus chose to throw the good out with the bad and start over again. The Rift S doesn’t incorporate the best features of the original Rift. And Oculus was ahead of the curve with integrated headphones to eliminate the need to put another device on your head to enjoy VR gaming. It also included a slick spring-loaded head strap system that facilitated removal of the device readjusting the straps. The headset included a clever lens adjustment mechanism that allowed you to dial the device in for your specific interpupillary distance. The company also engineered several mechanisms that made using the Rift a great experience. Oculus put a lot of effort into picking the perfect materials for the Rift and integrating the right feature set to give the device the legs it needed to succeed in the market. The cloth outer shell was something I had never considered before, but it gave the Rift an elegant appearance. The first time I laid eyes on the Oculus Rift CV1, I was immediately impressed with the industrial design. However, in some ways the Rift S is a step backwards from the old design. It’s easier to configure, doesn’t require strategically placed tracking sensors, and it doesn’t produce the dreaded godrays that plagued the first version. In some ways, it’s a superior product to the original Rift headset. The existence of the Oculus Rift S confounds me. It also features a dark backdrop, which gives us an excellent example of the black levels that LCD can produce. Space Pirate Trainer is a fast-paced game, which should be a good test for the Rift S’ lower refresh rate display. That resolution should also better represent the capabilities of our test system when paired with the Rift S. That puts it in the range of the Reverb’s 5,070,975 pixels and the Vive Pro’s 5,059,714 pixels. We ran the tests again at 2160 x 2328 (172% render scale), which produces 5,028,480 pixels for the GPU to render. Both of those headsets have higher resolution displays than the one in the Rift S, but we wanted to compare their performance anyway. In our recent review of the HP Reverb, we compared the Reverb against the HTC Vive Pro. We ran each game at SteamVR’s recommended resolution of 1492 x 1608 (82% render scale)-a curiously low setting for this hardware-which works out to 2,399,136 pixels on screen. The test suite included Space Pirate Trainer, Serious Sam VR: The Last Hope, Arizona Sunshine and Beat Saber. Content played through the Rift’s native platform may demonstrate better performance. As a result, our evaluation tests were performed in Steam VR. Performance Resultsįor our performance tests, we use Nvidia’s FCAT VR, which does not support the Oculus Home platform. The Oculus Guardian boundaries work while playing Steam content. The workaround is to configure SteamVR for standing and seated use. SteamVR expects external sensors when configuring a room-scale play space, which doesn’t work with the built-in Insight cameras. However, the setup process doesn’t quite map with the new hardware. Like the original Rift, the Rift S is compatible with SteamVR. The whole process can be completed in less than a minute. Confirm the guardian boundaries, and you’re up and running. To mark your boundaries, you trace your play space with the controller by pointing at it from a distance like you’re holding a laser pointer. If it’s not accurate, you can set the floor height manually by reaching to the floor with your Touch controller. #Serious sam 2 reboot softwareThe software will ask you to confirm the height of your floor. When you first put the headset on, you’re greeted with a black and white version of your real environment. With the Rift S, the process takes but a few seconds, and it’s so simple that most children could do it without trouble.
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